final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}
final int num = 50;
int[] x = new int[num];
int[] y = new int[num];
float b=50;
float r = random(50);
void setup()
{
size(900, 700);
smooth();
}

void draw()
{
//noCursor();
background(0);
for(int i = 0; i < num - 1; i++){
float b = abs(sin(radians(i+frameCount)))*15;
strokeWeight(1);
if(key=='a'){
stroke(i*0,i*255,i*255);
line(x[i],y[i],b*45,b);
stroke(58, 242, 75);
line(y[i],x[i],b*15,b*50);
stroke(252, 93, 93);
// line(y[i]*3,x[i],b*20,b*20);
line(x[i]*5,x[i]+50,b*60,b+10);
line(x[i]*5,y[i]*7,b*60,b+10);
}
else if(key=='z'){
ellipse(x[i],y[i],100,b+10);
fill(255,255,0);
}
}
}
void mouseMoved()
{
for(int i = num - 1; i > 0; i--)
{
x[i] = x[i-1];
y[i] = y[i-1];
}
x[0] = mouseX;
y[0] = mouseY;
}